/battleclub/ -> index.html main.js auth.js
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@ -222,7 +222,7 @@
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</div> <!-- Конец .game-wrapper -->
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<!-- Библиотека Socket.IO клиента -->
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<script src="/socket.io/socket.io.js"></script>
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<script src="/battleclub/socket.io/socket.io.js"></script>
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<!-- Ваш скрипт для UI, который может создавать глобальные объекты или функции -->
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<!-- Он должен быть загружен до main.js, если main.js ожидает window.gameUI -->
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@ -1,216 +1,127 @@
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// /public/js/auth.js
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// Эта функция будет вызвана из main.js и получит необходимые зависимости
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// /public/js/auth.js (для приложения bc.js)
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export function initAuth(dependencies) {
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console.log('[Auth.js] initAuth called. Dependencies received:', !!dependencies); // <--- ДОБАВЛЕНО
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console.log('[Auth.js] initAuth called for BattleClub.');
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const { socket, clientState, ui } = dependencies;
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const { loginForm, registerForm, logoutButton } = ui.elements;
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let APP_BASE_PATH = '';
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console.log('[Auth.js DOM Check] loginForm in initAuth:', loginForm); // <--- ДОБАВЛЕНО
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console.log('[Auth.js DOM Check] registerForm in initAuth:', registerForm); // <--- ДОБАВЛЕНО
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console.log('[Auth.js DOM Check] logoutButton in initAuth:', logoutButton); // <--- ДОБАВЛЕНО
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if (window.location.pathname.startsWith('/battleclub')) {
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APP_BASE_PATH = '/battleclub';
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}
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const getApiUrl = (path) => `${window.location.origin}${APP_BASE_PATH}${path}`;
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console.log('[Auth.js] API URLs will be relative to:', window.location.origin); // <--- ДОБАВЛЕНО
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const APP_BASE_PATH = '/battleclub'; // Определяем базовый путь для этого приложения
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const JWT_TOKEN_KEY = 'jwtToken';
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// Функция для формирования полного URL API с учетом базового пути
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const getApiUrl = (apiPath) => `${window.location.origin}${APP_BASE_PATH}${apiPath}`;
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async function handleAuthResponse(response, formType) {
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console.log(`[Auth.js handleAuthResponse] Handling response for form: ${formType}. Response status: ${response.status}`); // <--- ДОБАВЛЕНО
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console.log(`[Auth.js handleAuthResponse] Form: ${formType}, Status: ${response.status}`);
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const regButton = registerForm ? registerForm.querySelector('button') : null;
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const loginButton = loginForm ? loginForm.querySelector('button') : null;
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try {
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const data = await response.json();
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console.log(`[Auth.js handleAuthResponse] Parsed data for ${formType}:`, data); // <--- ДОБАВЛЕНО
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console.log(`[Auth.js handleAuthResponse] Parsed data:`, data);
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if (response.ok && data.success && data.token) {
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console.log(`[Auth.js handleAuthResponse] ${formType} successful. Token received.`); // <--- ДОБАВЛЕНО
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localStorage.setItem(JWT_TOKEN_KEY, data.token);
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clientState.isLoggedIn = true;
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clientState.loggedInUsername = data.username;
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clientState.myUserId = data.userId;
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console.log('[Auth.js handleAuthResponse] Client state updated:', JSON.parse(JSON.stringify(clientState))); // <--- ДОБАВЛЕНО
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console.log('[Auth.js handleAuthResponse] Auth successful. Client state updated:', JSON.parse(JSON.stringify(clientState)));
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ui.setAuthMessage('');
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ui.showGameSelectionScreen(data.username);
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console.log('[Auth.js handleAuthResponse] Disconnecting and reconnecting socket with new token.'); // <--- ДОБАВЛЕНО
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console.log('[Auth.js handleAuthResponse] Reconnecting socket with new token.');
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if (socket.connected) {
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socket.disconnect();
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}
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// Socket.IO клиент (в main.js) уже должен быть настроен с правильным path: '/battleclub/socket.io'
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socket.auth = { token: data.token };
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socket.connect();
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} else {
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console.warn(`[Auth.js handleAuthResponse] ${formType} failed or token missing. Message: ${data.message}`); // <--- ДОБАВЛЕНО
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clientState.isLoggedIn = false;
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clientState.loggedInUsername = '';
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clientState.myUserId = null;
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console.warn(`[Auth.js handleAuthResponse] Auth failed or token missing. Message: ${data.message}`);
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clientState.isLoggedIn = false; clientState.loggedInUsername = ''; clientState.myUserId = null;
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localStorage.removeItem(JWT_TOKEN_KEY);
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ui.setAuthMessage(data.message || 'Ошибка сервера.', true);
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}
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} catch (error) {
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console.error(`[Auth.js handleAuthResponse] Error processing ${formType} response JSON or other:`, error); // <--- ДОБАВЛЕНО
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clientState.isLoggedIn = false;
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clientState.loggedInUsername = '';
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clientState.myUserId = null;
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console.error(`[Auth.js handleAuthResponse] Error processing response:`, error);
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clientState.isLoggedIn = false; clientState.loggedInUsername = ''; clientState.myUserId = null;
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localStorage.removeItem(JWT_TOKEN_KEY);
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ui.setAuthMessage('Произошла ошибка сети или ответа сервера. Попробуйте снова.', true);
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ui.setAuthMessage('Произошла ошибка сети или ответа сервера.', true);
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} finally {
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console.log(`[Auth.js handleAuthResponse] Re-enabling buttons for ${formType}.`); // <--- ДОБАВЛЕНО
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if (regButton) regButton.disabled = false;
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if (loginButton) loginButton.disabled = false;
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}
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}
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// --- Обработчики событий DOM ---
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if (registerForm) {
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console.log('[Auth.js] Attaching submit listener to registerForm.'); // <--- ДОБАВЛЕНО
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registerForm.addEventListener('submit', async (e) => {
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e.preventDefault();
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console.log('[Auth.js] Register form submitted.'); // <--- ДОБАВЛЕНО
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const usernameInput = document.getElementById('register-username');
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const passwordInput = document.getElementById('register-password');
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if (!usernameInput || !passwordInput) {
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console.error('[Auth.js] Register form username or password input not found!'); // <--- ДОБАВЛЕНО
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return;
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}
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const username = usernameInput.value;
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const password = passwordInput.value;
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console.log(`[Auth.js] Attempting to register with username: "${username}", password length: ${password.length}`); // <--- ДОБАВЛЕНО
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const regButton = registerForm.querySelector('button');
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const loginButton = loginForm ? loginForm.querySelector('button') : null;
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if (regButton) regButton.disabled = true;
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if (loginButton) loginButton.disabled = true; // Блокируем обе кнопки на время запроса
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const username = document.getElementById('register-username').value;
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const password = document.getElementById('register-password').value;
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console.log(`[Auth.js] Registering: "${username}"`);
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if (registerForm.querySelector('button')) registerForm.querySelector('button').disabled = true;
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if (loginForm && loginForm.querySelector('button')) loginForm.querySelector('button').disabled = true;
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ui.setAuthMessage('Регистрация...');
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const apiUrl = getApiUrl('/auth/register');
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console.log('[Auth.js] Sending register request to:', apiUrl); // <--- ДОБАВЛЕНО
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try {
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const response = await fetch(apiUrl, {
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const response = await fetch(getApiUrl('/auth/register'), { // Используем getApiUrl
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ username, password }),
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});
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console.log('[Auth.js] Received response from register request.'); // <--- ДОБАВЛЕНО
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await handleAuthResponse(response, 'register');
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if (response.ok && clientState.isLoggedIn && registerForm) {
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console.log('[Auth.js] Registration successful, resetting register form.'); // <--- ДОБАВЛЕНО
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registerForm.reset();
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}
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if (response.ok && clientState.isLoggedIn) registerForm.reset();
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} catch (error) {
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console.error('[Auth.js] Network error during registration fetch:', error); // <--- ДОБАВЛЕНО
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ui.setAuthMessage('Ошибка сети при регистрации. Пожалуйста, проверьте ваше подключение.', true);
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if (regButton) regButton.disabled = false;
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if (loginButton) loginButton.disabled = false;
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console.error('[Auth.js] Network error during registration:', error);
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ui.setAuthMessage('Ошибка сети при регистрации.', true);
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if (registerForm.querySelector('button')) registerForm.querySelector('button').disabled = false;
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if (loginForm && loginForm.querySelector('button')) loginForm.querySelector('button').disabled = false;
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}
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});
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} else {
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console.warn('[Auth.js] registerForm element not found, listener not attached.'); // <--- ДОБАВЛЕНО
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}
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if (loginForm) {
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console.log('[Auth.js] Attaching submit listener to loginForm.'); // <--- ДОБАВЛЕНО
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loginForm.addEventListener('submit', async (e) => {
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e.preventDefault();
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console.log('[Auth.js] Login form submitted.'); // <--- ДОБАВЛЕНО
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const usernameInput = document.getElementById('login-username');
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const passwordInput = document.getElementById('login-password');
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if (!usernameInput || !passwordInput) {
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console.error('[Auth.js] Login form username or password input not found!'); // <--- ДОБАВЛЕНО
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return;
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}
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const username = usernameInput.value;
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const password = passwordInput.value;
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console.log(`[Auth.js] Attempting to login with username: "${username}", password length: ${password.length}`); // <--- ДОБАВЛЕНО
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const loginButton = loginForm.querySelector('button');
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const regButton = registerForm ? registerForm.querySelector('button') : null;
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if (loginButton) loginButton.disabled = true;
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if (regButton) regButton.disabled = true;
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const username = document.getElementById('login-username').value;
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const password = document.getElementById('login-password').value;
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console.log(`[Auth.js] Logging in: "${username}"`);
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if (loginForm.querySelector('button')) loginForm.querySelector('button').disabled = true;
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if (registerForm && registerForm.querySelector('button')) registerForm.querySelector('button').disabled = true;
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ui.setAuthMessage('Вход...');
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const apiUrl = getApiUrl('/auth/login');
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console.log('[Auth.js] Sending login request to:', apiUrl); // <--- ДОБАВЛЕНО
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try {
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const response = await fetch(apiUrl, {
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const response = await fetch(getApiUrl('/auth/login'), { // Используем getApiUrl
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ username, password }),
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});
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console.log('[Auth.js] Received response from login request.'); // <--- ДОБАВЛЕНО
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await handleAuthResponse(response, 'login');
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// Форма логина обычно не сбрасывается или перенаправляется немедленно,
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// это делает showGameSelectionScreen
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} catch (error) {
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console.error('[Auth.js] Network error during login fetch:', error); // <--- ДОБАВЛЕНО
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ui.setAuthMessage('Ошибка сети при входе. Пожалуйста, проверьте ваше подключение.', true);
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if (loginButton) loginButton.disabled = false;
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if (regButton) regButton.disabled = false;
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console.error('[Auth.js] Network error during login:', error);
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ui.setAuthMessage('Ошибка сети при входе.', true);
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if (loginForm.querySelector('button')) loginForm.querySelector('button').disabled = false;
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if (registerForm && registerForm.querySelector('button')) registerForm.querySelector('button').disabled = false;
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}
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});
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} else {
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console.warn('[Auth.js] loginForm element not found, listener not attached.'); // <--- ДОБАВЛЕНО
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}
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if (logoutButton) {
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console.log('[Auth.js] Attaching click listener to logoutButton.'); // <--- ДОБАВЛЕНО
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logoutButton.addEventListener('click', () => {
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console.log('[Auth.js] Logout button clicked.'); // <--- ДОБАВЛЕНО
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// ... (ваш существующий код для logout, он не зависит от API URL) ...
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console.log('[Auth.js] Logout button clicked.');
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logoutButton.disabled = true;
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if (clientState.isLoggedIn && clientState.isInGame && clientState.currentGameId) {
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if (clientState.currentGameState &&
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clientState.currentGameState.gameMode === 'pvp' &&
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!clientState.currentGameState.isGameOver) {
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console.log('[Auth.js] Player is in an active PvP game. Emitting playerSurrender.');
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socket.emit('playerSurrender');
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}
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else if (clientState.currentGameState &&
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clientState.currentGameState.gameMode === 'ai' &&
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!clientState.currentGameState.isGameOver) {
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console.log('[Auth.js] Player is in an active AI game. Emitting leaveAiGame.');
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socket.emit('leaveAiGame');
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}
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if (clientState.isLoggedIn && clientState.isInGame && clientState.currentGameId /* ... доп. проверки ... */) {
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// ... логика playerSurrender / leaveAiGame ...
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}
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console.log('[Auth.js] Removing JWT token from localStorage.'); // <--- ДОБАВЛЕНО
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localStorage.removeItem(JWT_TOKEN_KEY);
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clientState.isLoggedIn = false;
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clientState.loggedInUsername = '';
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clientState.myUserId = null;
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console.log('[Auth.js] Client state reset for logout.'); // <--- ДОБАВЛЕНО
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clientState.isLoggedIn = false; clientState.loggedInUsername = ''; clientState.myUserId = null;
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ui.showAuthScreen();
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ui.setAuthMessage("Вы успешно вышли из системы.");
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console.log('[Auth.js] Disconnecting and reconnecting socket after logout.'); // <--- ДОБАВЛЕНО
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if (socket.connected) {
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socket.disconnect();
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}
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if (socket.connected) socket.disconnect();
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socket.auth = { token: null };
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socket.connect(); // Это вызовет 'connect' в main.js, который затем вызовет showAuthScreen
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socket.connect();
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});
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} else {
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console.warn('[Auth.js] logoutButton element not found, listener not attached.'); // <--- ДОБАВЛЕНО
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}
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console.log('[Auth.js] initAuth finished.'); // <--- ДОБАВЛЕНО
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console.log('[Auth.js] initAuth for BattleClub finished.');
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}
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console.log('[Main.js] Initializing Socket.IO client...');
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const socket = io({
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path: '/battleclub/socket.io',
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autoConnect: false,
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auth: { token: localStorage.getItem('jwtToken') } // Передаем токен (может быть null, если был очищен)
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});
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