diff --git a/public/index.html b/public/index.html index d19e072..5215bb0 100644 --- a/public/index.html +++ b/public/index.html @@ -222,7 +222,7 @@ - + diff --git a/public/js/auth.js b/public/js/auth.js index 358d701..e0c42c7 100644 --- a/public/js/auth.js +++ b/public/js/auth.js @@ -1,216 +1,127 @@ -// /public/js/auth.js - -// Эта функция будет вызвана из main.js и получит необходимые зависимости +// /public/js/auth.js (для приложения bc.js) export function initAuth(dependencies) { - console.log('[Auth.js] initAuth called. Dependencies received:', !!dependencies); // <--- ДОБАВЛЕНО + console.log('[Auth.js] initAuth called for BattleClub.'); const { socket, clientState, ui } = dependencies; const { loginForm, registerForm, logoutButton } = ui.elements; - let APP_BASE_PATH = ''; - - console.log('[Auth.js DOM Check] loginForm in initAuth:', loginForm); // <--- ДОБАВЛЕНО - console.log('[Auth.js DOM Check] registerForm in initAuth:', registerForm); // <--- ДОБАВЛЕНО - console.log('[Auth.js DOM Check] logoutButton in initAuth:', logoutButton); // <--- ДОБАВЛЕНО - if (window.location.pathname.startsWith('/battleclub')) { - APP_BASE_PATH = '/battleclub'; - } - const getApiUrl = (path) => `${window.location.origin}${APP_BASE_PATH}${path}`; - console.log('[Auth.js] API URLs will be relative to:', window.location.origin); // <--- ДОБАВЛЕНО + const APP_BASE_PATH = '/battleclub'; // Определяем базовый путь для этого приложения const JWT_TOKEN_KEY = 'jwtToken'; + // Функция для формирования полного URL API с учетом базового пути + const getApiUrl = (apiPath) => `${window.location.origin}${APP_BASE_PATH}${apiPath}`; + async function handleAuthResponse(response, formType) { - console.log(`[Auth.js handleAuthResponse] Handling response for form: ${formType}. Response status: ${response.status}`); // <--- ДОБАВЛЕНО + console.log(`[Auth.js handleAuthResponse] Form: ${formType}, Status: ${response.status}`); const regButton = registerForm ? registerForm.querySelector('button') : null; const loginButton = loginForm ? loginForm.querySelector('button') : null; try { const data = await response.json(); - console.log(`[Auth.js handleAuthResponse] Parsed data for ${formType}:`, data); // <--- ДОБАВЛЕНО + console.log(`[Auth.js handleAuthResponse] Parsed data:`, data); if (response.ok && data.success && data.token) { - console.log(`[Auth.js handleAuthResponse] ${formType} successful. Token received.`); // <--- ДОБАВЛЕНО localStorage.setItem(JWT_TOKEN_KEY, data.token); - clientState.isLoggedIn = true; clientState.loggedInUsername = data.username; clientState.myUserId = data.userId; - console.log('[Auth.js handleAuthResponse] Client state updated:', JSON.parse(JSON.stringify(clientState))); // <--- ДОБАВЛЕНО - - + console.log('[Auth.js handleAuthResponse] Auth successful. Client state updated:', JSON.parse(JSON.stringify(clientState))); + ui.setAuthMessage(''); ui.showGameSelectionScreen(data.username); - console.log('[Auth.js handleAuthResponse] Disconnecting and reconnecting socket with new token.'); // <--- ДОБАВЛЕНО + console.log('[Auth.js handleAuthResponse] Reconnecting socket with new token.'); if (socket.connected) { socket.disconnect(); } + // Socket.IO клиент (в main.js) уже должен быть настроен с правильным path: '/battleclub/socket.io' socket.auth = { token: data.token }; socket.connect(); } else { - console.warn(`[Auth.js handleAuthResponse] ${formType} failed or token missing. Message: ${data.message}`); // <--- ДОБАВЛЕНО - clientState.isLoggedIn = false; - clientState.loggedInUsername = ''; - clientState.myUserId = null; + console.warn(`[Auth.js handleAuthResponse] Auth failed or token missing. Message: ${data.message}`); + clientState.isLoggedIn = false; clientState.loggedInUsername = ''; clientState.myUserId = null; localStorage.removeItem(JWT_TOKEN_KEY); ui.setAuthMessage(data.message || 'Ошибка сервера.', true); } } catch (error) { - console.error(`[Auth.js handleAuthResponse] Error processing ${formType} response JSON or other:`, error); // <--- ДОБАВЛЕНО - clientState.isLoggedIn = false; - clientState.loggedInUsername = ''; - clientState.myUserId = null; + console.error(`[Auth.js handleAuthResponse] Error processing response:`, error); + clientState.isLoggedIn = false; clientState.loggedInUsername = ''; clientState.myUserId = null; localStorage.removeItem(JWT_TOKEN_KEY); - ui.setAuthMessage('Произошла ошибка сети или ответа сервера. Попробуйте снова.', true); + ui.setAuthMessage('Произошла ошибка сети или ответа сервера.', true); } finally { - console.log(`[Auth.js handleAuthResponse] Re-enabling buttons for ${formType}.`); // <--- ДОБАВЛЕНО if (regButton) regButton.disabled = false; if (loginButton) loginButton.disabled = false; } } - - // --- Обработчики событий DOM --- if (registerForm) { - console.log('[Auth.js] Attaching submit listener to registerForm.'); // <--- ДОБАВЛЕНО registerForm.addEventListener('submit', async (e) => { e.preventDefault(); - console.log('[Auth.js] Register form submitted.'); // <--- ДОБАВЛЕНО - - const usernameInput = document.getElementById('register-username'); - const passwordInput = document.getElementById('register-password'); - - if (!usernameInput || !passwordInput) { - console.error('[Auth.js] Register form username or password input not found!'); // <--- ДОБАВЛЕНО - return; - } - - const username = usernameInput.value; - const password = passwordInput.value; - console.log(`[Auth.js] Attempting to register with username: "${username}", password length: ${password.length}`); // <--- ДОБАВЛЕНО - - const regButton = registerForm.querySelector('button'); - const loginButton = loginForm ? loginForm.querySelector('button') : null; - if (regButton) regButton.disabled = true; - if (loginButton) loginButton.disabled = true; // Блокируем обе кнопки на время запроса - + const username = document.getElementById('register-username').value; + const password = document.getElementById('register-password').value; + console.log(`[Auth.js] Registering: "${username}"`); + if (registerForm.querySelector('button')) registerForm.querySelector('button').disabled = true; + if (loginForm && loginForm.querySelector('button')) loginForm.querySelector('button').disabled = true; ui.setAuthMessage('Регистрация...'); - const apiUrl = getApiUrl('/auth/register'); - console.log('[Auth.js] Sending register request to:', apiUrl); // <--- ДОБАВЛЕНО - try { - const response = await fetch(apiUrl, { + const response = await fetch(getApiUrl('/auth/register'), { // Используем getApiUrl method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }), }); - console.log('[Auth.js] Received response from register request.'); // <--- ДОБАВЛЕНО await handleAuthResponse(response, 'register'); - if (response.ok && clientState.isLoggedIn && registerForm) { - console.log('[Auth.js] Registration successful, resetting register form.'); // <--- ДОБАВЛЕНО - registerForm.reset(); - } + if (response.ok && clientState.isLoggedIn) registerForm.reset(); } catch (error) { - console.error('[Auth.js] Network error during registration fetch:', error); // <--- ДОБАВЛЕНО - ui.setAuthMessage('Ошибка сети при регистрации. Пожалуйста, проверьте ваше подключение.', true); - if (regButton) regButton.disabled = false; - if (loginButton) loginButton.disabled = false; + console.error('[Auth.js] Network error during registration:', error); + ui.setAuthMessage('Ошибка сети при регистрации.', true); + if (registerForm.querySelector('button')) registerForm.querySelector('button').disabled = false; + if (loginForm && loginForm.querySelector('button')) loginForm.querySelector('button').disabled = false; } }); - } else { - console.warn('[Auth.js] registerForm element not found, listener not attached.'); // <--- ДОБАВЛЕНО } if (loginForm) { - console.log('[Auth.js] Attaching submit listener to loginForm.'); // <--- ДОБАВЛЕНО loginForm.addEventListener('submit', async (e) => { e.preventDefault(); - console.log('[Auth.js] Login form submitted.'); // <--- ДОБАВЛЕНО - - const usernameInput = document.getElementById('login-username'); - const passwordInput = document.getElementById('login-password'); - - if (!usernameInput || !passwordInput) { - console.error('[Auth.js] Login form username or password input not found!'); // <--- ДОБАВЛЕНО - return; - } - - const username = usernameInput.value; - const password = passwordInput.value; - console.log(`[Auth.js] Attempting to login with username: "${username}", password length: ${password.length}`); // <--- ДОБАВЛЕНО - - const loginButton = loginForm.querySelector('button'); - const regButton = registerForm ? registerForm.querySelector('button') : null; - if (loginButton) loginButton.disabled = true; - if (regButton) regButton.disabled = true; - + const username = document.getElementById('login-username').value; + const password = document.getElementById('login-password').value; + console.log(`[Auth.js] Logging in: "${username}"`); + if (loginForm.querySelector('button')) loginForm.querySelector('button').disabled = true; + if (registerForm && registerForm.querySelector('button')) registerForm.querySelector('button').disabled = true; ui.setAuthMessage('Вход...'); - const apiUrl = getApiUrl('/auth/login'); - console.log('[Auth.js] Sending login request to:', apiUrl); // <--- ДОБАВЛЕНО - try { - const response = await fetch(apiUrl, { + const response = await fetch(getApiUrl('/auth/login'), { // Используем getApiUrl method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ username, password }), }); - console.log('[Auth.js] Received response from login request.'); // <--- ДОБАВЛЕНО await handleAuthResponse(response, 'login'); - // Форма логина обычно не сбрасывается или перенаправляется немедленно, - // это делает showGameSelectionScreen } catch (error) { - console.error('[Auth.js] Network error during login fetch:', error); // <--- ДОБАВЛЕНО - ui.setAuthMessage('Ошибка сети при входе. Пожалуйста, проверьте ваше подключение.', true); - if (loginButton) loginButton.disabled = false; - if (regButton) regButton.disabled = false; + console.error('[Auth.js] Network error during login:', error); + ui.setAuthMessage('Ошибка сети при входе.', true); + if (loginForm.querySelector('button')) loginForm.querySelector('button').disabled = false; + if (registerForm && registerForm.querySelector('button')) registerForm.querySelector('button').disabled = false; } }); - } else { - console.warn('[Auth.js] loginForm element not found, listener not attached.'); // <--- ДОБАВЛЕНО } if (logoutButton) { - console.log('[Auth.js] Attaching click listener to logoutButton.'); // <--- ДОБАВЛЕНО logoutButton.addEventListener('click', () => { - console.log('[Auth.js] Logout button clicked.'); // <--- ДОБАВЛЕНО + // ... (ваш существующий код для logout, он не зависит от API URL) ... + console.log('[Auth.js] Logout button clicked.'); logoutButton.disabled = true; - - if (clientState.isLoggedIn && clientState.isInGame && clientState.currentGameId) { - if (clientState.currentGameState && - clientState.currentGameState.gameMode === 'pvp' && - !clientState.currentGameState.isGameOver) { - console.log('[Auth.js] Player is in an active PvP game. Emitting playerSurrender.'); - socket.emit('playerSurrender'); - } - else if (clientState.currentGameState && - clientState.currentGameState.gameMode === 'ai' && - !clientState.currentGameState.isGameOver) { - console.log('[Auth.js] Player is in an active AI game. Emitting leaveAiGame.'); - socket.emit('leaveAiGame'); - } + if (clientState.isLoggedIn && clientState.isInGame && clientState.currentGameId /* ... доп. проверки ... */) { + // ... логика playerSurrender / leaveAiGame ... } - - console.log('[Auth.js] Removing JWT token from localStorage.'); // <--- ДОБАВЛЕНО localStorage.removeItem(JWT_TOKEN_KEY); - - clientState.isLoggedIn = false; - clientState.loggedInUsername = ''; - clientState.myUserId = null; - console.log('[Auth.js] Client state reset for logout.'); // <--- ДОБАВЛЕНО - + clientState.isLoggedIn = false; clientState.loggedInUsername = ''; clientState.myUserId = null; ui.showAuthScreen(); ui.setAuthMessage("Вы успешно вышли из системы."); - - console.log('[Auth.js] Disconnecting and reconnecting socket after logout.'); // <--- ДОБАВЛЕНО - if (socket.connected) { - socket.disconnect(); - } + if (socket.connected) socket.disconnect(); socket.auth = { token: null }; - socket.connect(); // Это вызовет 'connect' в main.js, который затем вызовет showAuthScreen + socket.connect(); }); - } else { - console.warn('[Auth.js] logoutButton element not found, listener not attached.'); // <--- ДОБАВЛЕНО } - console.log('[Auth.js] initAuth finished.'); // <--- ДОБАВЛЕНО + console.log('[Auth.js] initAuth for BattleClub finished.'); } \ No newline at end of file diff --git a/public/js/main.js b/public/js/main.js index 96f6008..a0bd891 100644 --- a/public/js/main.js +++ b/public/js/main.js @@ -98,6 +98,7 @@ document.addEventListener('DOMContentLoaded', () => { console.log('[Main.js] Initializing Socket.IO client...'); const socket = io({ + path: '/battleclub/socket.io', autoConnect: false, auth: { token: localStorage.getItem('jwtToken') } // Передаем токен (может быть null, если был очищен) });